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Pcsx2 critical error thread creation failure
Pcsx2 critical error thread creation failure




pcsx2 critical error thread creation failure

There are very noticeable differences in speed and reactivity between arcade games and their ports on home consoles (at least 10-15 years ago it was certainly the case) and still gamers did not value their port "less" than the arcade ones.

pcsx2 critical error thread creation failure

I doubt that in the design document of super Mario, the game designers wrote that "a jump has to take 0.47s and no more, if not it will mess up the whole game!". The essence of games is the playability, not in having the exact right timing from the hardware. I respect the work of the creator of BSNES, but somehow this does not really make sense to spend so much effort to achieve 100% accurate emulation. Imagine if we only had a JPEG of the Mona Lisa.

pcsx2 critical error thread creation failure

"Video games are a piece of our history, and we need to respect the fact that there is a "true" form they had when released.






Pcsx2 critical error thread creation failure